THE CONQUEROR WORM

Tuesday, August 30, 2016

WITH ROYALL ON THE ROSEBUD

     Playing a game of my semi-home-brew Sioux Wars game, Scalp Dance. It's an amalgam of Chris Peers' "Too Few to Fight, Too Many to Die" (which by itself has much to recommend it -- though not necessarily for Plains warfare) and rules of my own concoction.
     I'll let the pictures do the talking.

The game starts with Lt Col Royall's 3rd Cav defending some high ground. Unfortunately, Co I has become isolated after  pursuing some retreating Sioux. One platoon is all by itself (on the right), while two more occupy a little rise on the left.
These Sioux occupy a hill. They plan to dismount to pour some fire on the lone platoon of I Co below. Another group of Injuns go looking for some I Co scalps.
Making for the flank.



The Sioux get cocky. Not only one, but two, bases attempt to count coup. Both are driven back. I Cos chestnuts pulled from the fire.
The lone platoon of I Co high-tails it to the safety of his comrades on "Royall's Ridge." On the 3rd Cav's right, the rest of I Co tries to fend off two groups of mounted warriors, to no avail.
D, E, and L Cos, commanded by Lt Col Royall hold the high ground in the center. The command has become isolated from the rest of the army. Their horses are on the other side of Kollmer Creek (Seen here in the distance). The unit will attempt a fighting withdrawal to reach their comrades. Reinforcements are possible, but not likely.
Crazy Horse's minions approach! Steady, boys...Steady....
The Sioux isolate the remnants of I Co. One platoon has been pinned by "Skirmish Fire" as depicted by the fallen soldier on the round base.
Dismounted Indians on a hill pour fire into I Co.
The Sioux assault I Co. from the front but are driven back by withering fire from the cavalrymen's breech-loading carbines.
But now the 20 men of  I Co are hit from behind. Massacre!
FIRE! The Indians turn and flee.
Fleeing Sioux throwing up some clouds of dust.
With the TV playing on the horizon, a group of Indians attempting to flank Royall come under devastating fire.


Friday, August 26, 2016

THE BATTLE IS JOINED - OUDENARDE 1708

     Learning that the Allies have crossed the Scheldt in strength, the French surge forward to contest their advance. (And I've changed rulesets, from GA PA to Chosen Men, Well Disposed.)

French infantry columns arrive from the north while the French horse take up positions on a hill. Cadogan's men prepare to assault Huerne while British reinforcements stream in from behind.
The Danish general Rantzau prepares to take on Biron's horse. Natzmer's Prussian horse arrives to support him.
The attack on Huerne.
The opposing infantry shake out into lines. The French horse on the hill menace the British infantry flank.
The Allies just keep coming. The rest of Cadogan's men and a brigade of Dutch under Overkirk. I mean, over Underkirk. No, wait....reverse that. Oh, what the hell? Anybody know the over-under on this battle?
The battle for Huerne continues...
Rantzau vs Biron. Natzmer in support and a brigade of French infantry arrives in column.
Overview of the right flank.
The left flank.
The cavalry come to blows.
The view as seen by General Cadogan.
One British battalion finds Huerne too hot.
Rantzau makes it personal.
Natzmer's Prussian horse find themselves arrayed opposite a line of French bayonets.
     It's starting to get real out there, boys. Til next time: Don't take any wooden nickels!

Monday, August 22, 2016

SKELETOR? IS THAT YOU?

     Just for fun, I thought I'd post a little fantasy figure I painted this past weekend. My daughter bought me a handful of Reaper Bones figures for my birthday and this is the latest.
     Unfortunately, I discarded the package before recording the model number. It's been so long since I last painted one of these guys that I forgot about Reaper's awesome website. That's the place to go for some wonderful figure-by-figure painting tips. (I have a very cool Owlbear waiting in the wings, along with a squid-faced guy. I'll need all the help I can get for these.)


Saturday, August 20, 2016

WSS - Oudenarde 1708

     This is my favorite WSS scenario, a reenactment of the opening moments of the Battle of Oudenarde.
     The British advance guard, 16 battalions of foot under General Cadogan, has just crossed the Scheldt River and pushes against an unsupported detachment of Swiss troops holding the village of Eyne. Behind him are 8 squadrons of horse under the Danish general Rantzau. The Allies rout the Swiss and Rantzau rides down the survivors attempting to escape the village.
     The main French position is a couple of miles to the northeast of the area depicted by our map. Catching wind of the Allied movement, they send Lt. General Biron with 12 squadrons of horse to investigate. He is defeated by Rantzau -- and the Prussian general Natzmer with 20 more squadrons, just arrived -- and Cadogan moves toward Huerne. But, abandoned by the French, the 3 Swiss battalions in Huerne don't wait around for him.
     It's a fun little scenario, using a modicum of forces. The historical scenario can be played with as few as 8 British battalions of foot and 3 bases of horse vs. 7 of French infantry and 5 of horse. A little historical fun suitable for play with only the Baccus Starter Kit armies. (Would that Baccus might provide something like this!)
     For this one, however, I'm adding bunches of reinforcements for each side. The French will enter from the north and northeast, the Allies from the vicinity of Eyne in the southwest.

Cadogan's infantry has cleared Eyne. That's the remnants of the Swiss defenders fleeing the village. Rantzau's troopers in the north are bearing down on them. (I replace routing units with single-figure feeling horsemen. You see three of them in this pic.)
A nice little narrative develops. Using GA PA rules, one of the routing battalions chooses a bad time to rally. It attempts to form up to stand against the pursuing horse. Gotta admire their pluck -- if not their judgement.
British reinforcements march in column through the empty streets of  the village.
The infantry take to their heels again.
An overview of the battlefield. Biron arrives in the north. Rantzau, minus a unit still pursuing the fleeing infantry, moves to oppose his advance. British infantry column marches toward Huerne (off the edge of the pic to the right).
Hold on to you hat, fleeing guy! (Oh, and, by the way, don't look behind you...)
Three Swiss battalions defend Huerne (reluctantly). A bend of the River Scheldt is visible to the south.
The cavalry battle. One French stand has routed. But Rantzau is outnumbered.
The defenders of Huerne.
Awesomely, a random event causes one of the three battalions to rout for no reason. Art imitates life!
     Well, that's it for now.
     (Too many rules peculiarities in GA PA for my taste, though. It seems I can never get through an entire battle with them. Quirky and ultimately unsatisfying. For the rest of the battle, I'm switching over to Polemos. I keep hoping I'm going to like the Polemos rules and I'm going to give it a good solid determined try for my next gaming session. I'll share some thoughts on GA PA in a future post.)

Monday, August 8, 2016

MORE OBERGLAU

Rules: GA PA
Scenario: Oberglau (a small part of the Battle of Blenheim, 1704)
Miniatures: Baccus 6mm   


A battalion of Dutch foot fights its way into the village...And is promply expelled by two French battalions.
Fugger loses control. Without orders, one of Fugger's units of Austrian cuirassiers assaults the village.
The battlefield. A smallish battle played on a smallish table.
More of Fugger's boys assaulting the village, pistols a-blazin'.
A third Austrian horse unit impetuously rides into range of the French defenders behind the hedge. This is not going to end well for the Austrians. Fugger, control your men!
These Frenchmen are not going anywhere.
The battle inches along. The frontal attack on the village failed. Maybe a flank attack will work -- this one commanded by Marlborough himself.
The French give as good as they get, with five fresh battalions to bolster the defense. This battle might just hinge on an attack by the allied cavalry. Doesn't look too promising though.
The British have deployed some artillery on a hill in the rear, but the battlefield is too smoky to see anything. Battlefield smoke is a big factor in GA PA.
The opposing infantry come to blows.
Crossing the stream disorders the troops. Note Fugger's impetuous horse falling back. Act in haste and all that, wot?
A French battalion is forced back.
In desperation, the allied cavalry charges the steady infantry of the enemy. The result is not pretty. I'm calling this one for the French.
Not sure why this was on my camera. My dog Edgar. He looks like a smiling, happy little feller, doesn't he? Don't let that fool you, though. He's really sort of an asshole.